ZEON, approveduser
38
edits
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| Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| Example | | Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| Example | ||
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| Critical|| Unused|| Example | | Critical|| [Unused]|| Example | ||
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| Near Dodge|| Unused|| Example | | Near Dodge|| [Unused]|| Example | ||
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| Far Dodge|| Unused|| Example | | Far Dodge|| [Unused]|| Example | ||
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| Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| Example | | Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| Example | ||
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| Defence|| Chance to Block with Shield|| Example | | Defence|| Chance to Block with Shield|| Example | ||
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| Weapon Manupilation|| Rate of fire of weapons. Unused|| Example | | Weapon Manupilation|| Rate of fire of weapons. [Unused]|| Example | ||
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| Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| Example | | Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| Example | ||