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270 bytes removed ,  00:59, 20 February 2023
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Added Crafting category
{| class="wikitable sortable"|-! Name !! Slot !! '''Tailoring Req !! Materials !! GQ Bonus (Strength - Spirit - Luck)''' is the process of making wearable clothing for the player's eight clothing slots. Success is based on the player's '''Clothing Manufacturing''' [[Skills|-skill]].| Zeon Hat || Head || Req|| Mats || 10-10-10|-==Process==| Zeon Hat S || Head || Req|| Mats || 30-0-0The raw materials for clothing must be purchased from a Sewings [[Building|-vendor]], rather than gathered from the game environment. If you plan to level your tailoring, be prepared to spend.| Zeon Helmet || Head || Req|| Mats || 10-10-10|-There are two tabs in the Sewings shop. 'Stuff' contains fibers, yarn, and leather. 'Dye' contains all types of dyes, which are used in some (not all) products.| Zeon Work Cap || Head || Req|| Mats || 10-10-10|Once you have the needed materials for your product, proceed to the Tailor workshop, which is usually near the Sewings shop. Double-| Zeon Overseas Cap A || Head || Req|| Mats || 10-10-10|-| Zeon Overseas Cap B || Head || Req|| Mats || ???|-| Zeon Overseas Cap S || Head || Req|| Mats || ???|-| Bandanna Three Color || Head || Req|| Mats || 0-30-0|-| Bandanna Tiger Stripe || Head || Req|| Mats || 0-30-0|-| Bandanna Urban Camo || Head || Req|| Mats || 0-30-0|-| Goggles || Head || Req|| Mats || 15-25-0|-| Eyepatch || Eyes || Req|| Mats || 0-30-10|-| Eyepatch Skull || Eyes || Req|| Mats || 40-0-0|-| Black Frame Glasses || Eyes || Req|| Mats || 0-15-15|-| Wire Rim click to open its UI and select Develop. This will bring you to a list of clothing you can make, with a separate tab for each of the player's clothing slots: Hat, Glasses || Eyes || Req|| Mats || 0-20-20|-| Half Rim Glasses || Eyes || Req|| Mats || 0-25-15|-| Round Glasses || Eyes || Req|| Mats || 10-10-20|-| Sunglasses || Eyes || Req|| Mats || 10-20-10|-| Sports Glasses || Eyes || Req|| Mats || 20-10-10|-| Zeon , Coat, Top, Gloves || Hands || Req|| Mats || 30-0-0|-| Zeon Long Gloves || Hands || Req|| Mats || 0-15-15|-| Silver Stud Ring || Hands || Req|| Mats || 20-0-10|-| Gold Stud Ring || Hands || Req|| Mats || 10-10-10|-| Combat Uniform || , Bottom, Shoes, and Dress || Req|| Mats || 40-0-0.|-| SR Uniform || Dress || Req|| Mats || 10-0-0As with all other [[crafting]] processes, clothing has a maximum of two input materials. However if the second input is a dye, you will first select one of the four types of dye, then a specific color from that group. Not all colors are available on all items.|* '''Basic color dyes:''' 14 colors -red, coral, orange, yellow, chartreuse, green, palegreen, turquoise, cyan, royalblue, blue, navy, purple, pink; all 006 or 008 (item dependent)| SA Uniform || Dress || Req|| Mats || 10* '''Dark color dyes:''' 29 colors -0-0all basic colors in 009 and 011, plus crimson 009|* '''Light color dyes:''' 29 colors -all basic colors in 001 and 003 (or 003/005), plus crimson 001 (003)| SN Uniform || Dress || Req|| Mats || * '''Monotone dyes:''' 10colors -0-0gray 000 through gray 009|-| PO Uniform || Dress || Req|| Mats || 10-10-0Some items may result in GQ (Great Quality<sup>[?]</sup>) versions when crafted, which have modifications to character stats (Strength, Spirit, Luck) as noted in the product table below.|-| CPO Uniform || Dress || Req|| Mats || 10-10-0==Products=={{#ifexist: Tailoring/Raw |-{{:Tailoring/Raw}} | SCPO Uniform || Dress || Req|| Mats || 10-10-0|-| ENS Uniform || Dress || Req|| Mats || 10-10-10|-| LTJG Uniform || Dress || Req|| Mats || 15-15-10|-| LT Uniform || Dress || Req|| Mats || 15-15-15|-| LCDR Uniform || Dress || Req|| Mats || 20-20-15|-| CAPT Uniform || Dress || Req|| Mats || 25-25-25|-| RDML Uniform || Dress || Req|| Mats || 30-30-30|-| RADM Uniform || Dress || Req|| Mats || 30-30-30|-| VADM Uniform || Dress || Req|| Mats || 30-30-30|-{{:Tailoring/Raw/Old}} }}| ADM Uniform || Dress || Req|| Mats || 10-0-0|}[[Category:Crafting]]
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