Difference between revisions of "Skills"

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m (added max skill value for crafting skills and max levels for character stats)
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Description !! Max Level
+
! Name !! Description !! Recommended Skill
 
|-
 
|-
| Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| Example
+
| Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| '''30'''
 
|-
 
|-
| Critical|| [Unused]|| Example
+
| Critical|| [Unused]|| '''0'''
 
|-
 
|-
| Near Dodge|| [Unused]|| Example
+
| Near Dodge|| [Unused]|| '''0'''
 
|-
 
|-
| Far Dodge|| [Unused]|| Example
+
| Far Dodge|| [Unused]|| '''0'''
 
|-
 
|-
| Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| Example
+
| Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| '''130''' for Sniper builds, otherwise - '''0'''
 
|-
 
|-
| Near Engagement|| Accuracy when attacking targets at 700m or less for all Weapons.|| Example
+
| Near Engagement|| Accuracy when attacking targets at 700m or less for all Weapons.|| '''130''' for most builds, Sniper Builds - '''30'''
 
|-
 
|-
| Engagement|| Accuracy for all Weapons.|| Example
+
| Engagement|| Accuracy for all Weapons.|| '''130'''
 
|-
 
|-
| Shooting|| Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles.|| Example
+
| Shooting|| Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles.|| '''130'''
 
|-
 
|-
| Sniping|| Accuracy and Attack Power of Sniper Rifles || Example
+
| Sniping|| Accuracy and Attack Power of Sniper Rifles || '''0''' - Unless for Sniper Builds, otherwise - '''130'''
 
|-
 
|-
| CQB|| Description || Example
+
| CQB|| Description || '''30''' for Double swings, if CQB Build - '''130'''
 
|-
 
|-
| Defence|| Chance to Block with Shield|| Example
+
| Defence|| Chance to Block with Shield|| '''40'''
 
|-
 
|-
| Weapon Manupilation|| Rate of fire of weapons. [Unused]|| Example
+
| Weapon Manupilation|| Rate of fire of weapons. [Unused]|| '''0'''
 
|-
 
|-
| Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| Example
+
| Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| '''0''', unless Hand to Hand Combat Build - '''130'''
 
|-
 
|-
| Tactics|| Attack Power for every weapon.|| Example
+
| Tactics|| Attack Power for every weapon.|| '''130'''
 
|-
 
|-
| Shell-Firing Weapon|| Accuracy when using Shell Firing Weapons. Not including Sniper Rifles.|| Example
+
| Shell-Firing Weapon|| Accuracy when using Shell Firing Weapons. Not including Sniper Rifles.|| If Shell-Firing Weapon build - '''130''', Otherwise - '''0'''
 
|-
 
|-
| Beam Cartridge Weapon|| Accuracy when using Beam Weapons. Not including Sniper Rifles.|| Example
+
| Beam Cartridge Weapon|| Accuracy when using Beam Weapons. Not including Sniper Rifles.|| If Beam Weapon build - '''130''', Otherwise - '''0'''
 
|-
 
|-
| AMBAC|| Chance to Dodge Attacks.|| Example
+
| AMBAC|| Chance to Dodge Attacks.|| '''130'''
 
|-
 
|-
| Emergency Repair|| Chance for Emergency Repair Kits to succeed || Example
+
| Emergency Repair|| Chance for Emergency Repair Kits to succeed || '''130'''
 
|}
 
|}
 
+
'''Skill points only for recommendations'''
 +
<br>
 
Total Skill *800
 
Total Skill *800
|-
 
Note: Crafting Skills, and Combat Skills account for the same Total Skill.
 
  
 
=== Crafting Skills ===
 
=== Crafting Skills ===
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! Name !! Description !! Max Level
 
! Name !! Description !! Max Level
 
|-
 
|-
| Refinery|| Determines what materials you can produce at the Raw Material Refinery. || Example
+
| Refinery|| Determines what materials you can produce at the Raw Material Refinery. || '''130'''
 
|-
 
|-
| MS/MA Construction|| Determines what Mobile suits you can produce at the MS/MA Factory.|| Example
+
| MS/MA Construction|| Determines what Mobile suits you can produce at the MS/MA Factory.|| '''130'''
 
|-
 
|-
| Arms Construction|| Determines what Weapons can be produced at the Weapons Factory.|| Example
+
| Arms Construction|| Determines what Weapons can be produced at the Weapons Factory.|| '''130'''
 
|-
 
|-
| Mining|| Determines the chance to get valuable materials and items from Mining.|| Example
+
| Mining|| Determines the chance to get valuable materials and items from Mining.|| '''130'''
 
|-
 
|-
| Clothing Manufacturing|| Determines what clothes you can produce at the Tailor.|| Example
+
| Clothing Manufacturing|| Determines what clothes you can produce at the Tailor.|| '''130'''
 
|-
 
|-
 
|}
 
|}
 +
Note: Crafting Skills, and Combat Skills account for the same Total Skill. '''Highly consider creating a separate character solely for Crafting'''
  
 
=== Character Skills ===
 
=== Character Skills ===
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! Name !! Description !! Max Level
 
! Name !! Description !! Max Level
 
|-
 
|-
| Strength || Attack power. Affects all types of attacks. || Example
+
| Strength || Attack power. Affects all types of attacks. || '''700'''
 
|-
 
|-
| Spirit || Accuracy, chance to get critical hit and chance to block with shield. || Example
+
| Spirit || Accuracy, chance to get critical hit and chance to block with shield. || '''700'''
 
|-
 
|-
| Luck || Chance to dodge attacks. || Example
+
| Luck || Chance to dodge attacks. || '''700'''
 
|}
 
|}
 +
Total *700 w/o tailor boosts

Revision as of 09:22, 16 April 2020

Combat Skills

Name Description Recommended Skill
Mobile Suit Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge. 30
Critical [Unused] 0
Near Dodge [Unused] 0
Far Dodge [Unused] 0
Ranged Engagement Accuracy when attacking targets at 700m or more for all Weapons. 130 for Sniper builds, otherwise - 0
Near Engagement Accuracy when attacking targets at 700m or less for all Weapons. 130 for most builds, Sniper Builds - 30
Engagement Accuracy for all Weapons. 130
Shooting Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles. 130
Sniping Accuracy and Attack Power of Sniper Rifles 0 - Unless for Sniper Builds, otherwise - 130
CQB Description 30 for Double swings, if CQB Build - 130
Defence Chance to Block with Shield 40
Weapon Manupilation Rate of fire of weapons. [Unused] 0
Hand to Hand Combat Attack Power and Accuracy when using Claws and Grapple Melee Weapons. 0, unless Hand to Hand Combat Build - 130
Tactics Attack Power for every weapon. 130
Shell-Firing Weapon Accuracy when using Shell Firing Weapons. Not including Sniper Rifles. If Shell-Firing Weapon build - 130, Otherwise - 0
Beam Cartridge Weapon Accuracy when using Beam Weapons. Not including Sniper Rifles. If Beam Weapon build - 130, Otherwise - 0
AMBAC Chance to Dodge Attacks. 130
Emergency Repair Chance for Emergency Repair Kits to succeed 130

Skill points only for recommendations
Total Skill *800

Crafting Skills

Name Description Max Level
Refinery Determines what materials you can produce at the Raw Material Refinery. 130
MS/MA Construction Determines what Mobile suits you can produce at the MS/MA Factory. 130
Arms Construction Determines what Weapons can be produced at the Weapons Factory. 130
Mining Determines the chance to get valuable materials and items from Mining. 130
Clothing Manufacturing Determines what clothes you can produce at the Tailor. 130

Note: Crafting Skills, and Combat Skills account for the same Total Skill. Highly consider creating a separate character solely for Crafting

Character Skills

Name Description Max Level
Strength Attack power. Affects all types of attacks. 700
Spirit Accuracy, chance to get critical hit and chance to block with shield. 700
Luck Chance to dodge attacks. 700

Total *700 w/o tailor boosts