Difference between revisions of "Mining"

From UCGO-WIKI
Jump to navigation Jump to search
m (Misspelling, clarification)
m (Link to refining page, reordered a bit)
Line 10: Line 10:
 
* For the Federation, the preset locations are Canberra's Mine and Southern Cross's Mine; for the Principality of Zeon, Adelaide's Mine and Brisbane's Mine.
 
* For the Federation, the preset locations are Canberra's Mine and Southern Cross's Mine; for the Principality of Zeon, Adelaide's Mine and Brisbane's Mine.
 
* The PVP sites of Richmond and Newman have sizable areas that can be mined, as well as resources unique to them.
 
* The PVP sites of Richmond and Newman have sizable areas that can be mined, as well as resources unique to them.
* If outside a valid mining area, the <code>/mine</code> command will return "INFO: Mining cannot be done here" in the Journal.
 
 
* Mining base camps have a bank, a hangar, a machine shop, and a weapons shop (PVP sites have even more).  It is therefore possible to purchase and outfit a mining rig on-site with default equipment.
 
* Mining base camps have a bank, a hangar, a machine shop, and a weapons shop (PVP sites have even more).  It is therefore possible to purchase and outfit a mining rig on-site with default equipment.
  
 
Once you are driving your mining rig and in a mining zone, use the <code>/mine</code> command.
 
Once you are driving your mining rig and in a mining zone, use the <code>/mine</code> command.
 +
* If you are not in a valid mining area, you will see "INFO: Mining cannot be done here" in the Journal.
 
* If you forgot to install a drill, you will see "INFO: You don't have the required tools equipped" in the Journal.
 
* If you forgot to install a drill, you will see "INFO: You don't have the required tools equipped" in the Journal.
 
* If your drill is 100% damaged, you will see "INFO: Required tools are broken" in the Journal.  
 
* If your drill is 100% damaged, you will see "INFO: Required tools are broken" in the Journal.  
Line 21: Line 21:
 
==Products==
 
==Products==
  
Raw ores from mining are mostly used to create metals at a RawMaterial factory for use in crafting.  All raw ores are 100kg and stack up to 2000.
+
Raw ores from mining are mostly used in [[refining]] at a RawMaterial factory to create metals used in crafting.  All raw ores are 100kg and stack up to 2000.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"

Revision as of 19:33, 2 February 2023

Mining is the process of extracting raw ore and other items from a designated mining zone. Success[?] is based on the player's Mining skill.

Process

To mine, you need a YDD-614 with mining drill parts equipped to its weapon slot.

  • The YDD-614 can be purchased at a machine shop (Vehicle tab). It can also be crafted, allowing for a better engine than the default (tank type C level 1).
  • The mining drill parts can be purchased at a weapons shop (TF tab). The drill does not require ammunition, but each successful use will damage it by 1%. At 100% damage it must be manually replaced to continue mining, as it is not destroyed. Damaged drills can be resold to a weapons shop for a small amount of currency.

You also need to be in a designated mining zone.

  • For the Federation, the preset locations are Canberra's Mine and Southern Cross's Mine; for the Principality of Zeon, Adelaide's Mine and Brisbane's Mine.
  • The PVP sites of Richmond and Newman have sizable areas that can be mined, as well as resources unique to them.
  • Mining base camps have a bank, a hangar, a machine shop, and a weapons shop (PVP sites have even more). It is therefore possible to purchase and outfit a mining rig on-site with default equipment.

Once you are driving your mining rig and in a mining zone, use the /mine command.

  • If you are not in a valid mining area, you will see "INFO: Mining cannot be done here" in the Journal.
  • If you forgot to install a drill, you will see "INFO: You don't have the required tools equipped" in the Journal.
  • If your drill is 100% damaged, you will see "INFO: Required tools are broken" in the Journal.
  • Otherwise, a progress bar with a Cancel button will appear, at the end of which you will see either a display of mining products you received, or (due to low skill or possibly lack of inventory space) an orange Attention dialog with 'mining failed'.
  • Since mining can be canceled, the Mining skill is increased at the end of the mining cycle, rather than at the start of the operation as in most processes.

Products

Raw ores from mining are mostly used in refining at a RawMaterial factory to create metals used in crafting. All raw ores are 100kg and stack up to 2000.

Name Sell for Uses
bauxite 80 Titanium Alloy, Titanium Ceramic Composite, shields
iron ore 70 Super High Tensile Steel, shields
lunatitanium 945 Lunatitanium Alloy (Federation only)
rutile 120 all crafted metals

All gems and fossils are non-stacking items of 10kg each, which seem to require Mining skill 60+ [needs confirmation]. They currently have no use beyond selling to a materials shop.

Name Sell for
ammonite fossil 80000
apeman fossil 100000
gemstone amethyst 20000
gemstone diamond 60000
gemstone emerald 40000
gemstone opal 10000
gemstone ruby 30000
gemstone sapphire 50000
gemstone topaz 15000
lizard fossil 65000
skull fossil 70000
trilobite fossil 90000

Upgrade parts (mined versions) are used to achieve the maximum upgrade level, Ultimate, when improving vehicles. All are 20kg each and [presumably] stack to 2000, and are only found by mining in specific locations in PVP zones. Ginius and Mosk parts are also used to craft the magnetic coating required to craft a variant of the RX-78-2 Gundam.

Name Sell for
Ginius parts 4000
Mosk parts 5500
Tem parts 5500