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== Gameplay ==
If you’ve happened to have played Ultima Online, UCGO's system is very much like it. If you haven’t, here’s a brief explanation:
 
There are neither levels nor classes in UCGO. Every action you take, from firing a gun to tailoring a hat, will gradually improve the skill that it is associated with; irrespective of whether the attempt was successful. Each skill is rated from 0-130, and they increase in 0.1 point increments. You can have a total maximum of 800 skill points. Once you hit that limit you can choose to 'unlearn' some skills in order to raise others if you wish to do so. Don’t worry too much over your stats. The only times where you really need to look at them are when you're trying to hit specific requirements to use certain hardware. For instance: the MS-07 Gouf requires a Mobile Suit skill level of 3 and a CQB level of 15 to pilot. While you can use it without the proper skill levels of skill, you won’t be able to do anything else but walk around.
 
 
 
Since the game revolves around skills it is possible to create a truly unique character depending on what it is you wish to do.
=== Controls ===
If you're using the control listing above, the commands are as follows:
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