Name |
Description |
Max Level
|
Mobile Suit |
Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge. |
Example
|
Critical |
Unused |
Example
|
Near Dodge |
Unused |
Example
|
Far Dodge |
Unused |
Example
|
Ranged Engagement |
Accuracy when attacking targets at 700m or more for all Weapons. |
Example
|
Near Engagement |
Accuracy when attacking targets at 700m or less for all Weapons. |
Example
|
Engagement |
Accuracy for all Weapons. |
Example
|
Shooting |
Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles. |
Example
|
Sniping |
Accuracy and Attack Power of Sniper Rifles |
Example
|
CQB |
Description |
Example
|
Defence |
Chance to Block with Shield |
Example
|
Weapon Manupilation |
Rate of fire of weapons. Unused |
Example
|
Hand to Hand Combat |
Attack Power and Accuracy when using Claws and Grapple Melee Weapons. |
Example
|
Tactics |
Attack Power for every weapon. |
Example
|
Shell-Firing Weapon |
Accuracy when using Shell Firing Weapons. Not including Sniper Rifles. |
Example
|
Beam Cartridge Weapon |
Accuracy when using Beam Weapons. Not including Sniper Rifles. |
Example
|
AMBAC |
Chance to Dodge Attacks. |
Example
|
Emergency Repair |
Chance for Emergency Repair Kits to succeed |
Example
|