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197 bytes added ,  04:34, 15 February 2023
Cleanup, formatting, fixed city links
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== Gameplay Description ==If you’ve happened to have played Ultima Online, UCGO's system is very much like it. If you haven’t, here’s a brief explanation:
There are neither levels nor classes in UCGO. Every action you take, from firing a gun to tailoring a hat, will gradually improve the skill that it is associated with; irrespective of whether the attempt was successful. Each skill is rated from 0-130, and they increase in 0.5 point increments. You can have a total maximum of 800 skill points. Once you hit that limit you can choose to 'unlearn' some skills in order to raise others if you wish to do so. Don’t worry too much over your stats. The only times where you really need to look at them are when you're trying to hit specific requirements to use certain hardware. For instance: the MS-07 Gouf requires a Mobile Suit skill level of 3 and a CQB level of 15 to pilot. While you can pilot it without the proper skills, you won’t be able to do anything but walk around.
There are neither levels nor classes in UCGO. Every action you take, from firing a gun to tailoring a hat, will gradually improve Since the skill that game revolves around skills it is associated with; irrespective of whether the attempt was successful. Each skill is rated from 0-130, and they increase in 0.1 point increments. You can have a total maximum of 800 skill points. Once you hit that limit you can choose possible to 'unlearn' some skills in order to raise others if you wish to do so. Don’t worry too much over your stats. The only times where you really need to look at them are when you're trying to hit specific requirements to use certain hardware. For instance: the MS-07 Gouf requires create a Mobile Suit skill level of 3 and a CQB level of 15 to pilot. While you can use truly unique character depending on what it without the proper skill levels of skill, is you won’t be able wish to do anything else but walk around
Since the game revolves around skills it is possible to create a truly unique character depending on what it is you wish to do.=== Controls ===If you're using the control listing abovedefault controls, the commands keybinds are as follows:
Use your mouse to interact with your environment. To use the hangar, bank, or shops, simply double click on them. To select a friendly player, double-click them when they're in range. While in a vehicle or mobile suit, the range of interaction is greater. On foot however, you'll need to stand very close to who you wish to interact with. For interactions, see the '/' and communicating sections below.
=== Commands ===
#connect To connect ingame characters to your UCGOHost web account use the following command when ingame (type it into the chat box)
/taxi - If you're in town and not near a hangar, then it's best to use this. It rents you a little car to wander around town in, as otherwise it'd be a very long walk to your destination. This command only works in cities. Costs 650 to use.
/getoff - Get out of your current vehicle. If you're in a taxi, it just deletes it from existanceexistence. If you're in a proper vehicle, it ejects you. Generally speaking, you're better off parking vehicles in a hangar (double-click on the hangar building) than leaving them out in the open.
/mark - Bookmark your curent current location, for future use via the /transport and /auto commands. It's advisable to put down a bookmark at every hangar you find, even if you already have a fairly close-by default bookmark. This cuts down travel time dramatically, and allows you to go anywhere you've been before simply by parking at a hangar, transporting to your new location and getting back into your vehicle.
/trade - Target a friendly unit (click on them in peace mode - a green hand pointer should appear on them) and type this to open the trade window. You can drag and drop anything from your inventory (backpack or container), or any nearby objects/vehicles you own into your trade panel.
=== Non-essential '/' commands===
These are the commands that aren't essential, but are nice to know anyhow.
/unstick - If you get stuck and can't move, type this and miracles will happen.
/shield - Type this when you arent aren't wielding a shield, but have on one in inventory. This will put it on.
/fps on - Type this to show FPS.
/mine - When you go out with a mining vehicle to one of the mining locations, this is the command you mine minerals with.
<coord> - Not exactly at a '/' command, but it's still a nice one to know. When you type that, you broadcast your current coordinates so people will know where you are. === Locations ===there are hidden locations / camps all over the map either on land or space==== Cities ====
==Locations ==There are hidden locations / camps all over the map both on land and in space. At some point they will be documented, and therefore less hidden.== Cities ==When you make a new character you have a choice of what city to start in. This is mostly a choice of convenience and has no long-term effects - there are no 'home' cities or anything like that.= EFF ==EFF (Earth Federation Forces) ===
* [[Locations/EFF/Sydney|Sydney]]- command post* [[Locations/EFF/Canberra|Canberra]]- command post, small mine* [[Locations/EFF/Southerncross|SoutherncrossSouthern Cross]]- large mine* [[Locations/EFF/Perth|Perth]]- spaceport
===== Zeon =====
* [[Locations/Zeon/Merbourne|MerbourneMelbourne]]- command post* [[Locations/Zeon/Adelaide|Adelaide]]- command post, small mine* [[Locations/Zeon/Brisbane|Brisbane]]- large mine* [[Locations/Zeon/Darwin|Darwin]]- spaceport
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