Changes

Jump to navigation Jump to search
2,936 bytes added ,  23:00, 31 January 2023
Initial creation, see notes in brackets for next steps
'''Mining''' is the process of extracting raw ore and other items from a designated mining zone. Success[?] is based on the player's '''Mining''' [[Skills|skill]].

==Process==

To mine, you need a [[YDD-614]] with [[mining drill parts]] equipped to its weapon slot.
* The YDD-614 can be purchased at a machine shop (Vehicle tab). It can also be crafted, allowing for a better engine than the default (tank type C level 1).
* The mining drill parts can be purchased at a weapons shop (TF tab). The drill does not require ammunition, but each successful use will damage it by 1%. At 100% damage it must be manually replaced to continue mining, as it is not destroyed. Damaged drills can be resold to a weapons shop for a small amount of currency.

You also need to be in a designated mining zone.
* For the Federation, the preset locations are Canberra's Mine and Southern Cross's Mine; for the Principality of Zeon, Adelaide's Mine and Brisbane's Mine. [Do other valid zones exist?]
* If outside a mining zone, the <code>/mine</code> command will return "INFO: Mining cannot be done here" in the Journal.
* Mining base camps have a bank, a hanger, a machine shop, and a weapons shop. It is therefore possible to purchase and outfit a mining rig on-site with default equipment.

Once you are driving your mining rig and in a mining zone, use the <code>/mine</code> command.
* If you forgot to install a drill, you will see "INFO: You don't have the required tools equipped" in the Journal.
* If your drill is 100% damaged, you will see "INFO: Required tools are broken" in the Journal.
* Otherwise, a progress bar with a Cancel button will appear, at the end of which you will see either a display of mining products you received, or (due to low skill or possibly lack of inventory space) an orange Attention dialog with 'mining failed'.
* Since mining can be canceled, the Mining skill is increased at the end of the mining cycle, rather than at the start of the operation as in most processes.

==Products==

Raw ores from mining are mostly used to create metals at a RawMaterial factory for use in crafting. All raw ores are 100kg and will stack up to 2000.

{| class="wikitable sortable"
|-
! Name !! Sell for !! Uses
|-
| bauxite || 80 || [[Titanium Alloy]], [[Titanium Ceramic Composite]], shields
|-
| iron ore || 70 || [[Super High Tensile Steel]], shields
|-
| lunatitanium || 945 || [[Lunatitanium Alloy]] (Federation only)
|-
| rutile || 120 || all metals
|}

All gems and the fossil are non-stacking items of 10kg each. They currently have no use beyond selling to a materials shop. [Drops are skill floor or location? Need to test/confirm.]

{| class="wikitable sortable"
|-
! Name !! Sell for
|-
| gemstone amethyst || 20000
|-
| gemstone emerald || 40000
|-
| gemstone opal || 10000
|-
| gemstone ruby || 30000
|-
| gemstone sapphire || 50000
|-
| gemstone topaz || 15000
|-
| lizard fossil || 65000
|}
approveduser
120

edits

Navigation menu