Skills
Combat Skills
Name | Description | Recommended Skill |
---|---|---|
Mobile Suit | Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge. | 30 |
Critical | [Unused] | 0 |
Near Dodge | [Unused] | 0 |
Far Dodge | [Unused] | 0 |
Ranged Engagement | Accuracy when attacking targets at 700m or more for all Weapons. | 0 - Unless for Sniper Builds, otherwise 130 |
Near Engagement | Accuracy when attacking targets at 700m or less for all Weapons. | 130 |
Engagement | Accuracy for all Weapons. | 130 |
Shooting | Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles. | If Shooting build of any kind - 130, otherwise 0 |
Sniping | Accuracy and Attack Power of Sniper Rifles | 0 - Unless for Sniper Builds, otherwise 130 |
CQB | Description | 30 for Double swings, Max if CQB Build |
Defence | Chance to Block with Shield | 40 |
Weapon Manupilation | Rate of fire of weapons. [Unused] | 0 |
Hand to Hand Combat | Attack Power and Accuracy when using Claws and Grapple Melee Weapons. | MAX |
Tactics | Attack Power for every weapon. | 130 |
Shell-Firing Weapon | Accuracy when using Shell Firing Weapons. Not including Sniper Rifles. | If Shell-Firing Weapon build - 130, Otherwise 0 |
Beam Cartridge Weapon | Accuracy when using Beam Weapons. Not including Sniper Rifles. | If Beam Weapon build - 130, Otherwise 0 |
AMBAC | Chance to Dodge Attacks. | 130 |
Emergency Repair | Chance for Emergency Repair Kits to succeed | 130 |
Skill points only for recommendations
Total Skill *800
Crafting Skills
Name | Description | Max Level |
---|---|---|
Refinery | Determines what materials you can produce at the Raw Material Refinery. | Example |
MS/MA Construction | Determines what Mobile suits you can produce at the MS/MA Factory. | Example |
Arms Construction | Determines what Weapons can be produced at the Weapons Factory. | Example |
Mining | Determines the chance to get valuable materials and items from Mining. | Example |
Clothing Manufacturing | Determines what clothes you can produce at the Tailor. | Example |
Note: Crafting Skills, and Combat Skills account for the same Total Skill. Highly consider creating a separate character solely for Crafting
Character Skills
Name | Description | Max Level |
---|---|---|
Strength | Attack power. Affects all types of attacks. | Example |
Spirit | Accuracy, chance to get critical hit and chance to block with shield. | Example |
Luck | Chance to dodge attacks. | Example |
Total *700 w/o tailor boosts