Difference between revisions of "Refining"
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(Fixed magnet coating name/materials, added notes about material efficiency) |
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'''Refining''' is the process of turning raw materials from [[mining]] into metals, which are used to craft vehicles, weapons, and ammunition. Success[?], and access to more advanced refining, is based on the character's '''Refinery''' [[Skills|skill]]. | '''Refining''' is the process of turning raw materials from [[mining]] into metals, which are used to craft vehicles, weapons, and ammunition. Success[?], and access to more advanced refining, is based on the character's '''Refinery''' [[Skills|skill]]. | ||
− | Refining is performed at RawMaterial factories, which are located in all cities. | + | Refining is performed at RawMaterial factories, which are located in all cities and PVP zones. |
+ | |||
+ | == Products == | ||
+ | |||
+ | Refining provides results at 1.1x (rounded down) regardless of skill level - for example, a job for 100 titanium alloy will take 200 bauxite and 200 rutile, but return 110 titanium alloy if successful. Therefore, job sizes of at least 10 are recommended for material efficiency, unless you are leveling and are more concerned with skill increases than the output product. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| [[Titanium Ceramic Composite]] || 20 || 2 Bauxite + 4 Rutile | | [[Titanium Ceramic Composite]] || 20 || 2 Bauxite + 4 Rutile | ||
|- | |- | ||
− | | [[ | + | | [[Magnet Coating Vehicle]] || 60 || 200 Ginius parts + 200 Mosk parts |
|} | |} |
Revision as of 01:51, 2 February 2023
Refining is the process of turning raw materials from mining into metals, which are used to craft vehicles, weapons, and ammunition. Success[?], and access to more advanced refining, is based on the character's Refinery skill.
Refining is performed at RawMaterial factories, which are located in all cities and PVP zones.
Products
Refining provides results at 1.1x (rounded down) regardless of skill level - for example, a job for 100 titanium alloy will take 200 bauxite and 200 rutile, but return 110 titanium alloy if successful. Therefore, job sizes of at least 10 are recommended for material efficiency, unless you are leveling and are more concerned with skill increases than the output product.
Name | Skill required | Input materials |
---|---|---|
Super High Tensile Steel | 0 | 2 Iron Ore + 2 Rutile |
Titanium Alloy | 0 | 2 Bauxite + 2 Rutile |
Lunatitanium Alloy | 20 (Fed only) | 2 Lunatitanium + 4 Rutile |
Titanium Ceramic Composite | 20 | 2 Bauxite + 4 Rutile |
Magnet Coating Vehicle | 60 | 200 Ginius parts + 200 Mosk parts |