Difference between revisions of "Refining"

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(Fixed magnet coating name/materials, added notes about material efficiency)
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'''Refining''' is the process of turning raw materials from [[mining]] into metals, which are used to craft vehicles, weapons, and ammunition.  Success[?], and access to more advanced refining, is based on the character's '''Refinery''' [[Skills|skill]].
 
'''Refining''' is the process of turning raw materials from [[mining]] into metals, which are used to craft vehicles, weapons, and ammunition.  Success[?], and access to more advanced refining, is based on the character's '''Refinery''' [[Skills|skill]].
  
Refining is performed at RawMaterial factories, which are located in all cities.
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Refining is performed at RawMaterial factories, which are located in all cities and PVP zones.
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== Products ==
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Refining provides results at 1.1x (rounded down) regardless of skill level - for example, a job for 100 titanium alloy will take 200 bauxite and 200 rutile, but return 110 titanium alloy if successful.  Therefore, job sizes of at least 10 are recommended for material efficiency, unless you are leveling and are more concerned with skill increases than the output product.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|  [[Titanium Ceramic Composite]] || 20 || 2 Bauxite + 4 Rutile
 
|  [[Titanium Ceramic Composite]] || 20 || 2 Bauxite + 4 Rutile
 
|-
 
|-
|  [[Magnetic Coating Truck]] || 60 || 200 Ginius + Mosk Parts
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|  [[Magnet Coating Vehicle]] || 60 || 200 Ginius parts + 200 Mosk parts
 
|}
 
|}

Revision as of 01:51, 2 February 2023

Refining is the process of turning raw materials from mining into metals, which are used to craft vehicles, weapons, and ammunition. Success[?], and access to more advanced refining, is based on the character's Refinery skill.

Refining is performed at RawMaterial factories, which are located in all cities and PVP zones.

Products

Refining provides results at 1.1x (rounded down) regardless of skill level - for example, a job for 100 titanium alloy will take 200 bauxite and 200 rutile, but return 110 titanium alloy if successful. Therefore, job sizes of at least 10 are recommended for material efficiency, unless you are leveling and are more concerned with skill increases than the output product.

Name Skill required Input materials
Super High Tensile Steel 0 2 Iron Ore + 2 Rutile
Titanium Alloy 0 2 Bauxite + 2 Rutile
Lunatitanium Alloy 20 (Fed only) 2 Lunatitanium + 4 Rutile
Titanium Ceramic Composite 20 2 Bauxite + 4 Rutile
Magnet Coating Vehicle 60 200 Ginius parts + 200 Mosk parts