Difference between revisions of "Skills"
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| Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| Example | | Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| Example | ||
|- | |- | ||
− | | Critical|| Unused|| Example | + | | Critical|| [Unused]|| Example |
|- | |- | ||
− | | Near Dodge|| Unused|| Example | + | | Near Dodge|| [Unused]|| Example |
|- | |- | ||
− | | Far Dodge|| Unused|| Example | + | | Far Dodge|| [Unused]|| Example |
|- | |- | ||
| Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| Example | | Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| Example | ||
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| Defence|| Chance to Block with Shield|| Example | | Defence|| Chance to Block with Shield|| Example | ||
|- | |- | ||
− | | Weapon Manupilation|| Rate of fire of weapons. Unused|| Example | + | | Weapon Manupilation|| Rate of fire of weapons. [Unused]|| Example |
|- | |- | ||
| Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| Example | | Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| Example |
Revision as of 01:34, 15 April 2020
Combat Skills
Name | Description | Max Level |
---|---|---|
Mobile Suit | Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge. | Example |
Critical | [Unused] | Example |
Near Dodge | [Unused] | Example |
Far Dodge | [Unused] | Example |
Ranged Engagement | Accuracy when attacking targets at 700m or more for all Weapons. | Example |
Near Engagement | Accuracy when attacking targets at 700m or less for all Weapons. | Example |
Engagement | Accuracy for all Weapons. | Example |
Shooting | Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles. | Example |
Sniping | Accuracy and Attack Power of Sniper Rifles | Example |
CQB | Description | Example |
Defence | Chance to Block with Shield | Example |
Weapon Manupilation | Rate of fire of weapons. [Unused] | Example |
Hand to Hand Combat | Attack Power and Accuracy when using Claws and Grapple Melee Weapons. | Example |
Tactics | Attack Power for every weapon. | Example |
Shell-Firing Weapon | Accuracy when using Shell Firing Weapons. Not including Sniper Rifles. | Example |
Beam Cartridge Weapon | Accuracy when using Beam Weapons. Not including Sniper Rifles. | Example |
AMBAC | Chance to Dodge Attacks. | Example |
Emergency Repair | Chance for Emergency Repair Kits to succeed | Example |
Crafting Skills
Name | Description | Max Level |
---|---|---|
Refinery | Description | Example |
MS/MA Construction | Description | Example |
Arms Construction | Description | Example |
Mining | Description | Example |
Clothing Manufacturing | Description | Example |
Character Skills
Name | Description | Max Level |
---|---|---|
Strength | Attack power. Affects all types of attacks. | Example |
Spirit | Accuracy, chance to get critical hit and chance to block with shield. | Example |
Luck | Chance to dodge attacks. | Example |