Difference between revisions of "Mining"

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(Initial creation, see notes in brackets for next steps)
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Revision as of 23:00, 31 January 2023

Mining is the process of extracting raw ore and other items from a designated mining zone. Success[?] is based on the player's Mining skill.

Process

To mine, you need a YDD-614 with mining drill parts equipped to its weapon slot.

  • The YDD-614 can be purchased at a machine shop (Vehicle tab). It can also be crafted, allowing for a better engine than the default (tank type C level 1).
  • The mining drill parts can be purchased at a weapons shop (TF tab). The drill does not require ammunition, but each successful use will damage it by 1%. At 100% damage it must be manually replaced to continue mining, as it is not destroyed. Damaged drills can be resold to a weapons shop for a small amount of currency.

You also need to be in a designated mining zone.

  • For the Federation, the preset locations are Canberra's Mine and Southern Cross's Mine; for the Principality of Zeon, Adelaide's Mine and Brisbane's Mine. [Do other valid zones exist?]
  • If outside a mining zone, the /mine command will return "INFO: Mining cannot be done here" in the Journal.
  • Mining base camps have a bank, a hanger, a machine shop, and a weapons shop. It is therefore possible to purchase and outfit a mining rig on-site with default equipment.

Once you are driving your mining rig and in a mining zone, use the /mine command.

  • If you forgot to install a drill, you will see "INFO: You don't have the required tools equipped" in the Journal.
  • If your drill is 100% damaged, you will see "INFO: Required tools are broken" in the Journal.
  • Otherwise, a progress bar with a Cancel button will appear, at the end of which you will see either a display of mining products you received, or (due to low skill or possibly lack of inventory space) an orange Attention dialog with 'mining failed'.
  • Since mining can be canceled, the Mining skill is increased at the end of the mining cycle, rather than at the start of the operation as in most processes.

Products

Raw ores from mining are mostly used to create metals at a RawMaterial factory for use in crafting. All raw ores are 100kg and will stack up to 2000.

Name Sell for Uses
bauxite 80 Titanium Alloy, Titanium Ceramic Composite, shields
iron ore 70 Super High Tensile Steel, shields
lunatitanium 945 Lunatitanium Alloy (Federation only)
rutile 120 all metals

All gems and the fossil are non-stacking items of 10kg each. They currently have no use beyond selling to a materials shop. [Drops are skill floor or location? Need to test/confirm.]

Name Sell for
gemstone amethyst 20000
gemstone emerald 40000
gemstone opal 10000
gemstone ruby 30000
gemstone sapphire 50000
gemstone topaz 15000
lizard fossil 65000