Difference between revisions of "Skills"
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Total Skill *800 | Total Skill *800 | ||
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Note: Crafting Skills, and Combat Skills account for the same Total Skill. | Note: Crafting Skills, and Combat Skills account for the same Total Skill. | ||
Revision as of 01:38, 15 April 2020
Combat Skills
Name | Description | Max Level |
---|---|---|
Mobile Suit | Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge. | Example |
Critical | [Unused] | Example |
Near Dodge | [Unused] | Example |
Far Dodge | [Unused] | Example |
Ranged Engagement | Accuracy when attacking targets at 700m or more for all Weapons. | Example |
Near Engagement | Accuracy when attacking targets at 700m or less for all Weapons. | Example |
Engagement | Accuracy for all Weapons. | Example |
Shooting | Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles. | Example |
Sniping | Accuracy and Attack Power of Sniper Rifles | Example |
CQB | Description | Example |
Defence | Chance to Block with Shield | Example |
Weapon Manupilation | Rate of fire of weapons. [Unused] | Example |
Hand to Hand Combat | Attack Power and Accuracy when using Claws and Grapple Melee Weapons. | Example |
Tactics | Attack Power for every weapon. | Example |
Shell-Firing Weapon | Accuracy when using Shell Firing Weapons. Not including Sniper Rifles. | Example |
Beam Cartridge Weapon | Accuracy when using Beam Weapons. Not including Sniper Rifles. | Example |
AMBAC | Chance to Dodge Attacks. | Example |
Emergency Repair | Chance for Emergency Repair Kits to succeed | Example |
Total Skill *800 |- Note: Crafting Skills, and Combat Skills account for the same Total Skill.
Crafting Skills
Name | Description | Max Level |
---|---|---|
Refinery | Determines what materials you can produce at the Raw Material Refinery. | Example |
MS/MA Construction | Determines what Mobile suits you can produce at the MS/MA Factory. | Example |
Arms Construction | Determines what Weapons can be produced at the Weapons Factory. | Example |
Mining | Determines the chance to get valuable materials and items from Mining. | Example |
Clothing Manufacturing | Determines what clothes you can produce at the Tailor. | Example |
Character Skills
Name | Description | Max Level |
---|---|---|
Strength | Attack power. Affects all types of attacks. | Example |
Spirit | Accuracy, chance to get critical hit and chance to block with shield. | Example |
Luck | Chance to dodge attacks. | Example |