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Created page with "'''Crafting''' in UCGO, as a concept, is a collection of skills, processes, and actions taken to provide end products necessary for players to experience the game at its best...."
'''Crafting''' in UCGO, as a concept, is a collection of skills, processes, and actions taken to provide end products necessary for players to experience the game at its best.

== Crafting overview ==
From end to end, crafting in UCGO is much like it is in any other environment.
# Procure raw materials.
# Refine raw materials into advanced materials.
# Use advanced materials to create products.
# Enhance created products.
Depending on the specific process in question, not all of these steps are applicable.

== Vehicles ==
=== Procure materials ===
: ''Main article: [[Mining]]''
Vehicle crafting starts in most cases with mining for raw materials. All mining locations are suitable for basic crafting purposes, though some custom variants and also the most advanced vehicles require materials only found by looting elite NPCs.
=== Refine materials ===
: ''Main article: [[Refining]]''
Once raw materials have been mined, they can be transported to a {{BuildingDot|pink}} RawMaterials factory to be refined into metals. All refined metals in UCGO are alloys of two raw materials.
=== Create products ===
: ''Main article: [[Vehicle construction]]''
Once refined metals have been collected, they can be transported to a {{BuildingDot|pink}} MS MA factory. Crafting a vehicle also requires an engine of the correct type - MS/MA, tank, or general vehicle.
=== Enhance products ===
: ''Main article: [[Improvement]]''
After a vehicle has been created, if that vehicle can accept enhancements, its base stats (power, hit accuracy, and defense) can be improved while inside the {{BuildingDot|pink}} MS MA factory. Previously created vehicles may be placed into a factory to improve them if there is room.

== Weapons ==
=== Procure/refine materials ===
Materials for weapons are acquired just as in vehicle crafting, through [[mining]] and [[refining]], with the exceptions that raw materials (bauxite and iron ore) are used directly in a handful of products, and only non-faction-specific NPC loot is used in the process.
=== Create products ===
: ''Main article: [[Weapon manufacturing]]''
Once refined metals have been collected, they can be transported to a {{BuildingDot|pink}} Weapon factory. Weapons are simpler to craft than vehicles, using one material type and no additional parts.
=== Enhance products ===
Almost all crafted weapons have a random chance to be produced as [[:Category:EX weapons|EX versions]], providing altered (usually improved) stats compared to the default weapon. [[:Category:HG weapons|HG]] and [[:Category:SP weapons|SP]] versions also exist, but they are acquired from NPC drops and PVP purchases, respectively.

== Clothing ==
: ''Main article: [[Tailoring]]''
Clothing is unique in that materials are purchased from a {{BuildingDot|orange}} Sewings vendor instead of gathered, so the entire process can be done within city limits if desired. Clothing materials are crafted at a {{BuildingDot|pink}} Tailor workshop which is usually nearby, using either two types of material or a single type plus a choice of dye, depending on the item.

Like weapons, clothing has a chance to be produced in an enhanced form, in this case a '''GQ''' version. GQ clothing provides boosts to character stats (strength, spirit, and luck).
[[Category:Game concepts]][[Category:Crafting]]
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