ZEON, approveduser
38
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Cabolinski (talk | contribs) |
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! Name !! Description !! Recommended Skill | ! Name !! Description !! Recommended Skill | ||
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| Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| 30 | | Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| '''30''' | ||
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| Critical|| [Unused]|| 0 | | Critical|| [Unused]|| '''0''' | ||
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| Near Dodge|| [Unused]|| 0 | | Near Dodge|| [Unused]|| '''0''' | ||
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| Far Dodge|| [Unused]|| 0 | | Far Dodge|| [Unused]|| '''0''' | ||
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| Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| | | Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| '''130''' for Sniper builds, otherwise - '''0''' | ||
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| Near Engagement|| Accuracy when attacking targets at 700m or less for all Weapons.|| 130 | | Near Engagement|| Accuracy when attacking targets at 700m or less for all Weapons.|| '''130''' for most builds, Sniper Builds - '''30''' | ||
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| Engagement|| Accuracy for all Weapons.|| 130 | | Engagement|| Accuracy for all Weapons.|| '''130''' | ||
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| Shooting|| Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles.|| | | Shooting|| Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles.|| '''130''' | ||
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| Sniping|| Accuracy and Attack Power of Sniper Rifles || 0 - Unless for Sniper Builds, otherwise 130 | | Sniping|| Accuracy and Attack Power of Sniper Rifles || '''0''' - Unless for Sniper Builds, otherwise - '''130''' | ||
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| CQB|| Description || 30 for Double swings, | | CQB|| Description || '''30''' for Double swings, if CQB Build - '''130''' | ||
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| Defence|| Chance to Block with Shield|| 40 | | Defence|| Chance to Block with Shield|| '''40''' | ||
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| Weapon Manupilation|| Rate of fire of weapons. [Unused]|| 0 | | Weapon Manupilation|| Rate of fire of weapons. [Unused]|| '''0''' | ||
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| Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| | | Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| '''0''', unless Hand to Hand Combat Build - '''130''' | ||
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| Tactics|| Attack Power for every weapon.|| 130 | | Tactics|| Attack Power for every weapon.|| '''130''' | ||
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| Shell-Firing Weapon|| Accuracy when using Shell Firing Weapons. Not including Sniper Rifles.|| If Shell-Firing Weapon build - 130, Otherwise 0 | | Shell-Firing Weapon|| Accuracy when using Shell Firing Weapons. Not including Sniper Rifles.|| If Shell-Firing Weapon build - '''130''', Otherwise - '''0''' | ||
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| Beam Cartridge Weapon|| Accuracy when using Beam Weapons. Not including Sniper Rifles.|| If Beam Weapon build - 130, Otherwise 0 | | Beam Cartridge Weapon|| Accuracy when using Beam Weapons. Not including Sniper Rifles.|| If Beam Weapon build - '''130''', Otherwise - '''0''' | ||
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| AMBAC|| Chance to Dodge Attacks.|| 130 | | AMBAC|| Chance to Dodge Attacks.|| '''130''' | ||
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| Emergency Repair|| Chance for Emergency Repair Kits to succeed || 130 | | Emergency Repair|| Chance for Emergency Repair Kits to succeed || '''130''' | ||
|} | |} | ||
'''Skill points only for recommendations''' | '''Skill points only for recommendations''' | ||