ZEON, approveduser
38
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Cabolinski (talk | contribs) |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Name !! Description !! | ! Name !! Description !! Recommended Skill | ||
|- | |- | ||
| Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| | | Mobile Suit|| Determines what Mobile Suit you can use. Having insufficient skill will give a penalty to your accuracy and dodge. Having more skill than required will give a bonus to your accuracy and dodge.|| 30 | ||
|- | |- | ||
| Critical|| [Unused]|| | | Critical|| [Unused]|| 0 | ||
|- | |- | ||
| Near Dodge|| [Unused]|| | | Near Dodge|| [Unused]|| 0 | ||
|- | |- | ||
| Far Dodge|| [Unused]|| | | Far Dodge|| [Unused]|| 0 | ||
|- | |- | ||
| Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| | | Ranged Engagement|| Accuracy when attacking targets at 700m or more for all Weapons.|| 0 - Unless for Sniper Builds, otherwise 130 | ||
|- | |- | ||
| Near Engagement|| Accuracy when attacking targets at 700m or less for all Weapons.|| | | Near Engagement|| Accuracy when attacking targets at 700m or less for all Weapons.|| 130 | ||
|- | |- | ||
| Engagement|| Accuracy for all Weapons.|| | | Engagement|| Accuracy for all Weapons.|| 130 | ||
|- | |- | ||
| Shooting|| Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles.|| | | Shooting|| Attack Power and Accuracy with Shooting Weapons. Not Including Sniper Rifles.|| If Shooting build of any kind - 130, otherwise 0 | ||
|- | |- | ||
| Sniping|| Accuracy and Attack Power of Sniper Rifles || | | Sniping|| Accuracy and Attack Power of Sniper Rifles || 0 - Unless for Sniper Builds, otherwise 130 | ||
|- | |- | ||
| CQB|| Description || | | CQB|| Description || 30 for Double swings, Max if CQB Build | ||
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| Defence|| Chance to Block with Shield|| | | Defence|| Chance to Block with Shield|| 40 | ||
|- | |- | ||
| Weapon Manupilation|| Rate of fire of weapons. [Unused]|| | | Weapon Manupilation|| Rate of fire of weapons. [Unused]|| 0 | ||
|- | |- | ||
| Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| | | Hand to Hand Combat|| Attack Power and Accuracy when using Claws and Grapple Melee Weapons.|| MAX | ||
|- | |- | ||
| Tactics|| Attack Power for every weapon.|| | | Tactics|| Attack Power for every weapon.|| 130 | ||
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| Shell-Firing Weapon|| Accuracy when using Shell Firing Weapons. Not including Sniper Rifles.|| | | Shell-Firing Weapon|| Accuracy when using Shell Firing Weapons. Not including Sniper Rifles.|| If Shell-Firing Weapon build - 130, Otherwise 0 | ||
|- | |- | ||
| Beam Cartridge Weapon|| Accuracy when using Beam Weapons. Not including Sniper Rifles.|| | | Beam Cartridge Weapon|| Accuracy when using Beam Weapons. Not including Sniper Rifles.|| If Beam Weapon build - 130, Otherwise 0 | ||
|- | |- | ||
| AMBAC|| Chance to Dodge Attacks.|| | | AMBAC|| Chance to Dodge Attacks.|| 130 | ||
|- | |- | ||
| Emergency Repair|| Chance for Emergency Repair Kits to succeed || | | Emergency Repair|| Chance for Emergency Repair Kits to succeed || 130 | ||
|} | |} | ||
'''Skill points only for recommendations''' | |||
<br> | |||
Total Skill *800 | Total Skill *800 | ||