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'''Tailoring''' is the process of making wearable clothing for the player's eight clothing slots. Success is based on the player's '''Clothing Manufacturing''' [[Skills|skill]]. | |||
==Process== | |||
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The raw materials for clothing must be purchased from a Sewings [[Building|vendor]], rather than gathered from the game environment. If you plan to level your tailoring, be prepared to spend. | |||
There are two tabs in the Sewings shop. 'Stuff' contains fibers, yarn, and leather. 'Dye' contains all types of dyes, which are used in some (not all) products. | |||
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Once you have the needed materials for your product, proceed to the Tailor workshop, which is usually near the Sewings shop. Double-click to open its UI and select Develop. This will bring you to a list of clothing you can make, with a separate tab for each of the player's clothing slots: Hat, Glasses, Coat, Top, Gloves, Bottom, Shoes, and Dress. | |||
As with all other [[crafting]] processes, clothing has a maximum of two input materials. However if the second input is a dye, you will first select one of the four types of dye, then a specific color from that group. Not all colors are available on all items. | |||
* '''Basic color dyes:''' 14 colors - red, coral, orange, yellow, chartreuse, green, palegreen, turquoise, cyan, royalblue, blue, navy, purple, pink; all 006 or 008 (item dependent) | |||
* '''Dark color dyes:''' 29 colors - all basic colors in 009 and 011, plus crimson 009 | |||
* '''Light color dyes:''' 29 colors - all basic colors in 001 and 003 (or 003/005), plus crimson 001 (003) | |||
* '''Monotone dyes:''' 10 colors - gray 000 through gray 009 | |||
Some items may result in GQ (Great Quality<sup>[?]</sup>) versions when crafted, which have modifications to character stats (Strength, Spirit, Luck) as noted in the product table below. | |||
==Products== | |||
{{#ifexist: Tailoring/Raw | {{:Tailoring/Raw}} | {{:Tailoring/Raw/Old}} }} | |||
[[Category:Crafting]] | |||
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